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Makes and publishes free-to-play mobile games across twelve studios.

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About Tripledot Studios

The company, in brief.

What they do

Tripledot Studios makes and publishes casual, free-to-play mobile games. It says that it is one of the largest independent mobile games companies, with over 2,500 people in 12 studios. Its games have over 25 million daily active users. It bought the games studios of AppLovin for $800 million, and Supersonic, a game publisher, from Unity.

What they value

  • When people love what they do, what they do will be loved by others.
  • Driven, smart, and detail-oriented people who love making games.
  • Data-driven game making, where insight powers every decision.
  • Craftsmanship, a focus on outcomes, and continuous improvement.
  • A diverse team, with people from over 36 nationalities.

Where they hire

Many roles are in Jakarta, Warsaw, London, and Minsk. Others are in Berlin, Barcelona, Limassol, Tbilisi, Tel Aviv, Dallas, Melbourne, and Canada. 10 roles are remote, most in Europe. Most office roles are hybrid, with 20 days a year to work from anywhere. Two North American roles offer relocation. No posting mentions the right to work or visa sponsorship.

Teams and roles

The board has 92 roles. Many are the same role in several cities. Most roles belong to one studio in the group:

  • Puzzleplay: a player rewards platform. Its 16 fraud analyst postings look for fake users, and it also hires a Ruby backend engineer.
  • Belka Games: game designers, producers, QA leads, and marketing creatives producers for hybrid-casual games. Most of these roles are in Minsk, Warsaw, Limassol, and Tbilisi.
  • Ludios: a studio led by a Tripledot co-founder that makes casual games in Jakarta and Melbourne. It hires Unity engineers, artists, and animators.
  • Lion Studios: a mobile games publisher based in San Francisco. It hires ad monetisation analysts in Europe and staff for the Turkish market.
  • Tripledot Games, Supersonic, and ZephyrMobile: data scientists, game designers, and level designers.

Other roles cover machine learning for dynamic pricing, data engineering, DevOps, and HR.

What they look for

Most game design and product roles ask for years of experience in mobile games, and most ask for hybrid-casual or puzzle games. Belka Games roles ask for English and Russian. Most ad monetisation roles ask for three or more years in ad monetisation and for the MAX mediation platform. Mediation picks which ad network shows each ad.

Unity engineering roles in Jakarta ask for five or more years of Unity and C#, and for mobile performance tuning. Some art roles ask for a portfolio, and many name tools such as Photoshop, Blender, or Maya. Machine learning roles ask for tabular models, SQL, and A/B tests. Many roles ask you to use AI tools, such as Claude or Gemini for coding playable ads.

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