Supercell jobs, judged for you, free
A Helsinki games company that makes Clash of Clans and Brawl Stars.
- Media & Gaming
- Helsinki, Finland
- 201–1,000 people
- Private
Newest at Supercell.
- Team Support (Fixed-term)Helsinki · Contract
- Senior UX/UI Artist, Clash RoyaleHelsinki · Full-time
- ASO SpecialistHelsinki; London · Full-time
- Senior Security EngineerHelsinki · Full-time
- Marketing Illustrator, Creatives StudioSeoul; Helsinki · Full-time
- Technical Producer, Clash of ClansHelsinki; London · Full-time
- Founding UI/UX Artist, Unannounced GameLondon · Remote · Full-time
- Senior Game Tester, Game Modes, Clash RoyaleShanghai · Full-time
- AI/ML EngineerHelsinki · Full-time
- Product Manager, Data PlatformHelsinki · Full-time
- Senior Technical Artist, Project R.I.S.EShanghai · Full-time
- Head of Editor & ToolsHelsinki · Full-time
- Senior Infrastructure Engineer, ITHelsinki · Remote · Full-time
- Principal Product Manager, LiveOps & Monetization, Clash RoyaleHelsinki · Full-time
- Quality Engineering LeadHelsinki · Full-time
- Marketing Creative LeadHelsinki · Full-time
- Product Manager, D2CHelsinki · Full-time
- Marketing Data Science LeadHelsinki; London · Full-time
- MarTech EngineerHelsinki; London · Full-time
- Gameplay Capture & Video Artist, Creative StudioHelsinki · Full-time
And 17 more open at Supercell.
See them all, freeThe company, in brief.
What they do
Supercell is a games company based in Helsinki, Finland. It started in 2010. It makes the mobile games Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. About 290 million people play its games each month. It has about 928 staff in 5 offices. It builds its games on its own engine, Titan.
What they value
- Independence and responsibility: small teams, called cells, decide what is best for their players and own the results.
- Ambition and risk-taking: the company expects failure, shares what it learns, and stops games that are not good enough.
- Humility and kindness: stay curious, admit what you do not know, and give clear feedback.
- Trust by default: people trust each other when they disagree, and then commit.
- Staying small, to keep bureaucracy and process low.
- Impact over titles: job titles inside the company carry no Senior, Junior, Principal, or Director.
Where they hire
The 31 Postings name Helsinki 24 times, London 10, Shanghai 5, and Seoul once. Twenty-six are on site and five are hybrid. One London team works from the office three days a week. No Posting mentions a visa or the right to work. Every Posting says that a mobility team supports your move.
Teams and roles
The board has 31 Postings. Twenty-five are in live games and six are in new games. Five of the new-games roles are for Project R.I.S.E at the Shanghai game studio. The careers page puts the Postings in six groups:
- Art, animation, and design: 8 Postings. They include an Art Director for Clash of Clans, a UI (user interface) artist, a technical artist, a level artist, and game designers for Clash Royale, Hay Day, and a new match-3 game.
- Marketing and community: 7 Postings. They include a Head of Performance Marketing, a product marketing manager for Brawl Stars, a creator partnerships manager for Korea, and a marketing producer.
- Engineering: 6 Postings. They include an engine reliability programmer, a client programmer on Unreal Engine, an automation engineer, a quality engineering lead, a Head of Editor and Tools, and an engineer for Supercell ID.
- Product, production, business, and operations: 6 Postings. They include product managers for live operations and monetization, product leads for the game engine and Project R.I.S.E, and a Game Lead for Boom Beach.
- Data, analytics, and AI: 3 Postings. They are a Marketing Data Science Lead, a MarTech (marketing technology) engineer, and a product manager for the data platform.
- IT: 1 Posting, for an infrastructure engineer.
What they look for
Most roles are for experienced people. The Postings that give a number ask for 5 to 8 or more years of experience. Postings in all teams ask for a real interest in games and in the players. Many ask for experience with live games or free-to-play games. Postings ask you to work independently in a small team, without heavy process, and to work well with other teams.
Twenty-seven of the 31 Postings mention AI. Many of them ask you to use AI tools in your daily work, with good judgment about where the tools help.
Engineering roles for the engine ask for modern C++ and for experience with mobile platforms, testing, and build tools. The client programmer role in Shanghai asks for C++ and Unreal Engine. The infrastructure role asks for AWS, Terraform, and Linux. The Marketing Data Science Lead role asks for applied statistics, causal inference, machine learning, and marketing measurement for mobile. The Data Platform role asks for product management experience with data and machine learning products.
Art roles ask for a strong portfolio. The UI artist role asks you to follow the art direction that the game already has.
Roles for one market ask for its language. The Korea role asks for fluent Korean and strong working English. A Shanghai art role asks for spoken Mandarin and English.
The careers site says that people read every application, and that no automatic filter rejects a CV.
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